Files
pypet_project/AlienInvasion/main.py
T
2024-02-26 15:15:11 +03:00

88 lines
2.7 KiB
Python

import sys
import pygame
from settings import Settings
from ship import Ship
# from alien import AlienShip
from bullet import Bullet
class AlienInvasion():
'''Класс всей игры'''
def __init__(self):
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
# self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
# self.settings.screen_width = self.screen.get_rect().width
# self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
# self.alien = AlienShip(self)
self.bullets = pygame.sprite.Group()
def run_game(self):
'''Запуск игры'''
while(1):
self._check_events()
self.ship.update()
self._update_bullets()
self._update_screen()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
if(len(self.bullets) < self.settings.bullet_allowed):
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_bullets(self):
self.bullets.update()
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
def _update_screen(self):
# Установить цвет фона из настроек
self.screen.fill(self.settings.bg_color)
# Обновить положение корабля
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
# self.alien.blitme()
pygame.display.flip()
if __name__ == '__main__':
AlInv = AlienInvasion()
AlInv.run_game()