import sys import pygame from settings import Settings from ship import Ship # from alien import AlienShip from bullet import Bullet class AlienInvasion(): '''Класс всей игры''' def __init__(self): pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height)) # self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # self.settings.screen_width = self.screen.get_rect().width # self.settings.screen_height = self.screen.get_rect().height pygame.display.set_caption("Alien Invasion") self.ship = Ship(self) # self.alien = AlienShip(self) self.bullets = pygame.sprite.Group() def run_game(self): '''Запуск игры''' while(1): self._check_events() self.ship.update() self._update_bullets() self._update_screen() def _check_events(self): for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: self._check_keydown_events(event) elif event.type == pygame.KEYUP: self._check_keyup_events(event) def _check_keydown_events(self, event): if event.key == pygame.K_RIGHT: self.ship.moving_right = True elif event.key == pygame.K_LEFT: self.ship.moving_left = True elif event.key == pygame.K_q: sys.exit() elif event.key == pygame.K_SPACE: self._fire_bullet() def _check_keyup_events(self, event): if event.key == pygame.K_RIGHT: self.ship.moving_right = False elif event.key == pygame.K_LEFT: self.ship.moving_left = False def _fire_bullet(self): if(len(self.bullets) < self.settings.bullet_allowed): new_bullet = Bullet(self) self.bullets.add(new_bullet) def _update_bullets(self): self.bullets.update() for bullet in self.bullets.copy(): if bullet.rect.bottom <= 0: self.bullets.remove(bullet) def _update_screen(self): # Установить цвет фона из настроек self.screen.fill(self.settings.bg_color) # Обновить положение корабля self.ship.blitme() for bullet in self.bullets.sprites(): bullet.draw_bullet() # self.alien.blitme() pygame.display.flip() if __name__ == '__main__': AlInv = AlienInvasion() AlInv.run_game()